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video_games_industry
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Results for »
video_games_industry
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Effects of Video Games on Children’s Behavior
Autor:in:
Patrick Kimuyu (Author)
Category:
Project Report , 2018 , Grade: 1.2
Price:
US$ 6.99
The Link Between Video Games and Violence
Autor:in:
Rahul Massey (Author)
Category:
Research Paper (undergraduate) , 2007 , Grade: 2:1
Price:
US$ 14.99
Timing strategies of innovations in the video game industry
Autor:in:
Michael Beu (Author)
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 17.99
Gender Representation in Video Games
Analysis of "The Legend of Zelda"-Franchise
Autor:in:
Sven Frueh (Author)
Category:
Seminar Paper , 2021 , Grade: 1
Price:
US$ 15.99
Videospielkonsolen mit Online-Funktionalität: Die Evolution von Geschäftsmodellen
Autor:in:
Philipp Oesterreich (Author)
Category:
Diploma Thesis , 2008 , Grade: 2,0
Price:
US$ 36.99
K/DA virtual band. A case study on the contribution of video games to the future of the music industry
Autor:in:
Sonia Elena Ioan (Author)
Category:
Case Study , 2021 , Grade: 5/5
Price:
US$ 32.99
Developing "Galaxy Shooter". A 2D Web-Based Game using Unity
Autor:in:
Gurvir Singh (Author)
Category:
Research Paper (undergraduate) , 2022
Price:
US$ 0.99
Video- und Computerspiele-Management
Markt und Aufgaben
Autor:in:
Teresa Höhn (Author)
Category:
Term Paper , 2012 , Grade: 1,0
Price:
US$ 15.99
Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii
Autor:in:
Jörg Ziesak (Author)
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 36.99
Natural Selection by Gamers? The Influence of the 32-bit Era on subsequent Gamepad Design
Autor:in:
Lóng Zhang (Author)
Category:
Term Paper (Advanced seminar) , 2016 , Grade: C
Price:
US$ 0.99
The effectiveness of product placement for the automobile industry and its impact on consumer behavior
A cross-cultural perspective
Autor:in:
Frank Günnemann (Author)
Category:
Master's Thesis , 2005 , Grade: A (1,0)
Price:
US$ 31.99
An exploration of the Uncanny Valley and its consequences
Autor:in:
Andrea Attwenger (Author)
Category:
Seminar Paper , 2016 , Grade: 1.0
Price:
US$ 6.99
Gamingmanipulation. Wie jugendfreie Videospiele psychologische Glücksspielmechanismen implementieren
Einfluss auf das Konsumverhalten von Kindern und Jugendlichen
Autor:in:
Fabian Holst (Author)
Category:
Term Paper , 2019 , Grade: 1,0
Price:
US$ 17.99
Copyright for DVDs - High-Tech Development - Blessing or Curse?
Autor:in:
Julli Markgraf (Author)
Category:
Term Paper (Advanced seminar) , 2003 , Grade: 62 %
Price:
US$ 17.99
Nintendo Strategic Analysis Paper
Autor:in:
Jessica Phillips (Author)
Category:
Essay , 2020 , Grade: 96
Price:
US$ 5.99
The Japanese Animation and Business
Autor:in:
Sumaya Abdullah (Author)
Category:
Essay , 2020
Price:
US$ 0.99
About the Impact of Technology upon Society
Autor:in:
Sanam Mukhtar (Author)
Category:
Essay , 2013
Price:
US$ 8.99
A strategy analysis of Nintendo - Executive summary
Autor:in:
Corinna Jung (Author)
Category:
Research Paper (undergraduate) , 2011 , Grade: 84 % (1,0)
Price:
US$ 17.99
A future scenario of Interactive Television - information and technology that belongs to the rich?
Autor:in:
International Master of Arts Dirk Schmelz (Author)
Category:
Term Paper , 1994 , Grade: B+
Price:
US$ 16.99
Evaluation of the Fraunhofer Open Source IMS Core platform with special focus on the Call Session Control Function (CSCF)
Autor:in:
DI(FH) Mag. Rainer Hallwachs (Author)
Category:
Diploma Thesis , 2007 , Grade: 1
Price:
US$ 41.99
Affirmative action on the playlist - An analysis of the representation of African-Americans on MTV
Autor:in:
Christoph Koch (Author)
Category:
Term Paper (Advanced seminar) , 1999 , Grade: 1 (A)
Price:
US$ 15.99